Ark settings deutsch
Jan. Dieser Guide behandelt die erweiterten Einstellungsmöglichkeiten für ARK: Survival Evolved! Hier findet Ihr die wichtigsten Spieleinstellungen. Ark Survival Evolved Forum und Community (Deutsch)»; Ark: Hilfen und [ SERVER CONFIG] Alle Befehle / Einstellungen für die gl-security.se Ark Survival Evolved Forum und Community (Deutsch)»; Ark: Hilfen und [ SERVER CONFIG] Alle Befehle / Einstellungen für die gl-security.se
Refer to the option reference below for more details. On Windows, quotation marks " are used to ensure the command shell does not attempt to interpret any options itself.
These are the options of the server launch command. For the syntax see above. Options starting with a? But some options won't work this way, especially these starting with a?
You will need to restart your server, if you add new lines to the file while it is running. This method will also save to the file, so you don't need to reboot the server.
Most options can also be specified in the games configuration files. The location of the configuration files varies by platform:. Options for the game client are not used by the server.
Server options are specified in the section labeled [ServerSettings] , which is usually located at the bottom of the file.
All options in the configuration file require a value. If an option is not listed in the configuration file, its default value is used automatically.
To configure a game server with the same configuration as shown in Command Line Syntax above:. With these options in the configuration file, the server can be launched with a much shorter command line.
To easy create this file, you can use this ini-Generator. The following options are only available when playing the DLC Ragnarok.
They need to be set in the [Ragnarok] section if you dont have one you can create it at the bottom of the GameUserSettings.
You don't need to use these settings. The game will use the default values if these settings aren't specified. Specifying them on the command line will have no effect.
All Items and Blueprints based on hidden Engrams will be removed. Introduced in patch This directive can be specified twice in the configuration file.
The first time it appears, the values provided will configure player levels. The second time it appears, the values provided will configure dinosaur levels.
Because of this, each time the directive is used, it must list all of the levels players or dinosaurs can reach on the server.
One ExperiencePointsForLevel argument must appear for each desired level. Keep in mind that the last 15 levels are used for ascension, meaning that you have to put 15 extra levels in your configuration file.
The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed on a single line.
The first example specifies 50 player levels and 15 ascension levels. The second example when placed in the configuration file after the first example specifies 35 dinosaur levels.
This option must be repeated for each player level configured on the server; if there are 65 player levels available, this option should appear in the configuration file 65 times.
The first appearance of the option configures engram points for reaching level 1. The next one configures engram points for level 2, and so on all the way to the 65th appearance, which configures engram points for level Resource classnames can be found at Item IDs.
Functions in the same way as the global setting HarvestAmountMultiplier but for only the type of resource named on this line.
Additional lines can be added with other resource types, such as Wood, Stone etc. Dino classnames can be found on the Creature IDs page. Line breaks and spaces are here for better readability of the example.
Keep it as one line in your configuration file. Currently doesn't change repair cost and demolish refund of edited structures.
Results in potential exploit for lowered crafting costs and may make structures unrepairable. Limits the maximum allowed automated turrets including Plant Species X in a certain range.
Configure the status and requirements for learning an engram. For OverrideEngramEntries the EngramIndex argument is always required, for OverrideNamedEngramEntries the EngramClassName argument is always required; the rest are optional, but at least one must be provided in order for the option to have any effect.
The option may be repeated in Game. In the configuration file, an entry must be placed entirely on a single line. You cannot reference the same Spawn Entry in multiple lines and have them all take effect, even if the Entity ID or Spawn Class referenced is different between each line.
Does not prevent wanderers from entering said location. Customizes the spawning rate for a given dinosaur type at all dinosaur spawn points.
Types with a larger SpawnWeightMultiplier are selected more often when spawning new dinosaurs than types with lower multipliers. For example, a SpawnLimitPercentage of 0.
Multiple DinoSpawnWeightMultipliers entries can be specified in the file, but DinoNameTag values should not be repeated across multiple entries.
Changes the base stats of a player by multipling with the default value. Meaning the start stats of a new spawned character. Multiplier applied dependant on affinity.
Allows changing the amount of stats gained for each level. To nearly disable gaining stats use 0. That's an example of how to make the Hatchet require 1 thatch and 2 stone arrows to craft.
And to make the torch require 3 raw meat and 2 cooked meat to craft because ya know, Meat Torches are the best torches! That's an example of how to completely override the items contained in the regular Level 3 supply crate, to contain just some stone and thatch for example.
Modify loot crate contents v Players can be whitelisted as administrators on the server via their SteamID. These players can use cheat commands on the server automatically, as if they had authenticated themselves via the enablecheats command described below.
In the file, list each player's SteamID, one per line. SteamIDs for all connected players can be listed in-game via the cheat ListPlayers command.
Refer to the following section for details. When this method is used, it is not necessary to specify a server administrator password.
A password can still be specified, and can be used by players not on the whitelist to gain administrator privileges, but the server will function without it and will still automatically grant privileges to whitelisted administrators.
You can then 'download' these Survivors onto an Official ScorchedEarth Server of that same game mode. Currently only Survivors are allowed to travel TO ScorchedEarth they can not have any items on them , in order to keep it balanced for the time being.
However Alliances will not be retained, and will need to be re-setup on the other side. For Unofficial Servers , if they wish to allow dynamic Cross-ARK Travel, they will need to run two Servers on the same box from the same directory, and then you can launch with the following commandlines:.
Meanwhile, in singleplayer , you can just use the "ARK Tribute" option and then go back to the main menu and host on the other map, and download your data accordingly.
Adding 1 Giganotosaurus to the beach spawn area. Introduced in Patch Removing Trike and Pteros from the Beach.
Attribute default 0 Health Multiplier applied dependant on affinity attribute integer 0: Retrieved 19 July Retrieved from " https: Navigation menu Namespaces Page Discussion.
Views View View source History. Wiki Skin Light skin Dark skin Switching skins. This page was last edited on 3 November , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.
This site is a part of Curse, Inc. Survival Evolved Wiki Disclaimers Mobile view. When connecting to a server, this will cause most lights lamps to no longer function, even when powered and lit.
Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures.
Set to true to allow to attach more than one C4 per dino. Auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable.
Set to true to allow more than one usage of Mindwipe Tonic per level. Set to true to add item sets to supply crates, rather than overriding all their items.
Set to true to dynamically increase the amount of items dropped. Will clamp all spoiling times to the items' maximum spoiling times. Could potentially cause issues with Mods that alter spoiling time.
Official PvP servers one-time Clearance of all old unequipped items with the exception of blueprints, eatables, notes, and quest items , to ensure fairness after Item Duplication bug exploit.
Server admins can enforce this once if they run with this command argument will only work ONCE' on pre-update save games Introduced in patch You can directly override the language by using this commandline.
List of currently supported language codes: The game is forced to use DX10 instead of DX11 by sm4. The higher this value, the faster the PC will thirst.
The lower this value, the slower your PC will hunger. The higher this value, the faster your PC will hunger toward eventual starvation.
This works identically to the previous slider however it affects your tamed creatures. Since tamed creatures don't drink, they do not have a water drain meter to adjust.
The lower this value, the slower your PC will tire from physical activity. The higher this value, the faster your PC will tire from physical activity.
The lower this value, the slower your tamed creatures will tire from sprinting or other physical activity. The higher this value, the faster your tamed creatures will tire from sprinting or other physical activity.
The lower this value, the slower your PC will heal. The higher this value, the faster your PC will heal. The lower this value, the slower your tamed creatures will heal.
The higher this value, the faster your tamed creatures will heal. The lower this value, the less durable natural structures are and will break more quickly.
The higher this value, the more durable natural structures are and will break less quickly. This value only applies on servers with PvE mode active and is unnecessary when playing solo.
What this does is defines how long it takes for player-owned structures, objects and tamed creatures take to disappear. The purpose for decay is to keep servers clean in case too many new players join, take and produce material, but leave it laying around and never come back.
Therefore all of this material and the land space it takes up is untouchable and unclaimable for other players and may as well be a Chernobyl radioactive field.
The lower this value, the less frequently natural structures will regrow or reappear. The higher this value, the more frequently natural structures will regrow or reappear.
On the ARK, natural structures will respawn naturally and certain ones should do so quicker with fertilizer.
This acts as a multiplier. DesolatePsyche 18 Sep 1: Aoi Blue yeah, quite some settings work reverse. Aoi Blue 10 Aug 9: The tooltips aren't always clear about which direction is which or rate of change.
Updating it to include that information would be useful. As a note, if you don't know exactly what a toggle or slider does, you may be able to find it in the config files or online.
Announcement This guide is now obselete since these settings now have tooltips. Thank you for using it! Aoi Blue 16 Jun, To reduce hardware requirements I highly recommend reducing vertical resolution to horizontal based on your monitor size.
For the time being you may have to also turn down anti-aliasing to minimum. Also, cutting view distance, and adjusting world tile bufferf to your memory size can drastically improve performance.
These three settings reduce impact more than anything else. Is there a page anywhere that explains in detail what each setting does on the 'Your Ark Settings" screen?
I've been playing and enjoying singleplayer for a while now, but other than a few of the obvious ones, I am unsure if any of the adjustments I've done to the sliders is having an effect on my game, let alone the result I want.
Has anyone posted a description of each setting and what happens when you move the slider in either direction? Showing 1 - 7 of 7 comments. All of them, if you wouldn't mind.
I want to make sure I understand what all of those settings do so I have an idea of how I want mine to be. That's the other thing I feel confused about.
Are you talking about the graphical settings?
The higher this value is, the faster daytime will progress. The lower this value is, the slower nighttime will progress.
The higher this value is, the faster nighttime will progress. The lower this value is, the less damage wild and tame creatures will do to other creatures including players.
The higher this value is, the more damage wild and tame creatures will do to other creatures including players.
The lower this value is, the less damage players will do to other creatures including players. The higher this value is, the more damage players will do to other creatures including players.
The lower this value is, the less health the player loses when damaged. The higher this value is, the more health the player loses when damaged.
The lower this value is, the less health wild or tamed creatures lose when damaged. The higher this value is, the more health wild or tamed creatures lose when damaged.
The lower this value is, the more durable manmade structures are when damaged. The higher this value is, the less durable manmade structures are when damaged.
This seems strange to me considering how you'd think a higher resistance would lead to higher durability. The lower this value is, the less experience points your PC and other players will receive for performing tasks while playing.
The higher this value is, the more experience points your PC and other players will receive for performing tasks while playing. Setting it to 3. I did this until I reached level The lower this value is, the slower your taming process will progress.
The higher this value is, the faster your taming process will progress. The lower this value is, the less you will receive from harvesting natural structures.
The higher this value is, the more you will receive from harvesting natural structures. For instance, picking up one rock on a beach will give you three.
The lower this value, the slower the PC's thirst will develop. The higher this value, the faster the PC will thirst. The lower this value, the slower your PC will hunger.
The higher this value, the faster your PC will hunger toward eventual starvation. This works identically to the previous slider however it affects your tamed creatures.
Since tamed creatures don't drink, they do not have a water drain meter to adjust. The lower this value, the slower your PC will tire from physical activity.
The higher this value, the faster your PC will tire from physical activity. The lower this value, the slower your tamed creatures will tire from sprinting or other physical activity.
The higher this value, the faster your tamed creatures will tire from sprinting or other physical activity. The lower this value, the slower your PC will heal.
The higher this value, the faster your PC will heal. The lower this value, the slower your tamed creatures will heal. I want to make sure I understand what all of those settings do so I have an idea of how I want mine to be.
That's the other thing I feel confused about. Are you talking about the graphical settings? Last edited by Haxwell Edison ; 15 Jul, 6: That's what I was looking for.
Thank you very much. Wikis are editable by anyone! The wiki page "Your ARK Settings" now redirects to the Server Configuration page, and I also created a page called "Settings" that should help future people find what they are looking for.
Anti speedhack detection is now enabled by default — to disable it, use this server commandline Introduced in patch Eliminates the upcoming-Biome-change area wall effects as introduced in an unversioned addition of v Server player-move-physics optimization is now enabled by default improves perf — to disable it, use this server commandline Introduced in patch Fixed a savegame corruption case with large savegames: Lots of detailed sky features are disabled, such as clouds and starry night sky.
This decreases all of those but you can still have them. You still obtain the stars, the sun, and the moon. This just helps you remove the sparkling stars that make you sightless at night.
This could potentially have a small runtime performance impact, so to use the old method more RAM usage but no potential performance loss , launch with -nomemorybias.
If you want to use the old save format, launch with -oldsaveformat. Official PvE Servers use this option. If set, only unsnapped core structures will decay.
Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level.
Use this override if you want turret or spike structures to be buildable and functional on platform saddles.
Use this to set how swim speed is multiplied by level spent in oxygen. In both Single Player and Non-Dedicated Servers creatures in inactive zones are in hibernation instead of in stasis.
Use this option to prevent hibernation at the cost of performance and memory usage. Setting to true lets player characters re spawn without the wake up animation.
Set to true to allow building near supply drop points in PvE mode. Set to true to prevent dinosaurs from decaying while the Offline Raiding Prevention is active.
Set to true to prevent structure from decaying while the Offline Raiding Prevention is active. If specified, players must provide this password via the in-game console to gain access to administrator commands on the server.
Also used to log in via RCON. The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance Windows only?
AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps.
For servers with a lot of RAM, they can now optionally gain performance by running with this to keep the AI's in memory.
To do this, which you can only execute once after updating to v, run your server or game with this commandline.
By default enemy structure destruction for the victim tribe is not displayed in the tribe Logs, set this to true to enable it. All of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it!
This may be deprecated, as of It was also supposed to be added to all maps, but has never been clarified as to if this occurred. Use this to forcefully enable it.
Activate Web alarms when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born. See Web Notifications for details.
Activate a whitelist only mode on the server that only lets players join if added to the allow list. Specifies the order and which mods are loaded, ModIDs need to be comma seperated Introduced in patch Sets the maximum number of tamed Dinos on a Server, this is a global cap.
To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: If set to True, allows building in caves when PvE mode is also enabled.
Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed defined as a multiplier of the Allow Claim period.
Useful for servers to clear off abandoned structures automatically over time if they wish Introduced in patch Enabling this will prevent tribes from creating Alliances Introduced in patch To allow your Server's Titanosaurs to be permanently tamed namely allow them to be Fed However, note that TheIsland currently only spawns 3 Titanosaurs whatsoever, so 3 Tamed ones would ultimately block any more Wild ones from spawning.
Use this to disable optional hitmarkers for ranged attacks Introduced in patch Use this to disable the Crosshair on your Server Introduced in patch Option to disable Dino Mate Boost Introduced in patch Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types like the Basilo and Spino from becoming depopulated on long running servers.
NOTE in some cases this may not work more than once Introduced in patch This option is mandatory and must be the first option specified on the command line.
This option is mandatory for multiplayer servers. Disables PvP , enables PvE. Enables hardcore mode player characters revert to level 1 upon death.
Disable the gradual 7 days decay of player structures Introduced in patch Disable the gradual 7 days decay of dinosaur ownership. Without this set to true, every dinosaur can be claimed by any player.
Permit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE Introduced in patch Specifies the maximum number of structures that can be constructed within a certain currently hard-coded range.
Set to true to allow allow multiple platform floors. Specifies the maximum number of players that can play on the server simultaneously.
Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides the same cycle speed as the singleplayer experience and the official public servers.
Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx.
Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day as specified by DayTimeSpeedScale.
Lowering this value increases the length of each night. Specifies the scaling factor for the passage of time in the ARK during the day.
This value determines the length of each day, relative to the length of each night as specified by NightTimeSpeedScale. Lowering this value increases the length of each day.
Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage.
Higher values increase damage. Lower values decrease it. Specifies the scaling factor for the damage players deal with their attacks.
Specifies the scaling factor for the damage structures deal with their attacks i. Specifies the scaling factor for the resistance to damage players receive when attacked.
Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack.
A value of 0. Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked. Specifies the scaling factor for the resistance to damage structures receive when attacked.
Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions.
The default value 1 provides the same amounts of experience as in the singleplayer experience and official public servers.
Higher values increase XP amounts awarded for various actions; lower values decrease it. Specifies the scaling factor for the decay rate of player structures in PvE mode.
The specific effect s of this option and its range of valid values are unknown as of this writing. Specifies the time required for player structures to decay in PvE mode.
Specifies the scaling factor for yields from all harvesting activities chopping down trees, picking berries, carving carcasses, mining rocks, etc.
Higher values increase the amount of materials harvested with each strike. Specifies the scaling factor for the "health" of items that can be harvested trees, rocks, carcasses, etc.
Higher values increase the amount of damage i. Higher number increases on a percentage scale max number of items place-able on saddles and rafts Example: Specifies the scaling factor for the respawn rate for resource nodes trees, rocks, bushes, etc.
Lower values cause nodes to respawn more frequently. Specifies the scaling factor for player characters' water consumption. Higher values increase water consumption player characters get thirsty faster.
Specifies the scaling factor for player characters' food consumption. Higher values increase food consumption player characters get hungry faster.
Specifies the scaling factor for player characters' stamina consumption. Higher values increase stamina consumption player characters get tired faster.
Specifies the scaling factor for player characters' health recovery. Higher values increase the recovery rate player characters heal faster.
Specifies the scaling factor for dinosaurs' food consumption.Ich kann dir nur sagen was ich gerade im Handbuch gelesen habe und das es bei mir casino bad wiessee öffnungszeiten der ServerSetting. Multipliziert die Menge an Schaden die eine Struktur bekommt, wenn diese angegriffen wird. Dazu hätte ich dann mal eine T mobile spiele wie es bei einem so, und bei anderen eben so nicht funktioniert. Sign In Create an Account Cancel. Erlaubt die Nutzung mehrerer Mods auf dem Server - Beispiel: Legt ein Passwort fest, mit dem jeder der es kennt mit dem Befehle request spectator den Beobachter-Modus benutzen kann. Die Tageszeit in Bayern niederlage 2019/2019 Exiles ist zwischen 7: Dort hat es geholfen die entsprechenden Werte Jack Hammer 2 | Kolikkopelit | Mr Green die DefaultServerSettings. Auch da gibt es keinen Grundbefehl. Hoffe cherycasino konnte n bissl helfen. Moin zusammen, folgende Einstellungen in den ServerSettings hat bei uns keine Auswirkungen: Alle 3 auf False und man verliert nichts. Wir können bonus casino tour gratuit sans depot versuchen, gemeinsam eine Lösung zu finden.